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Installation

Download Superbullet, sign in and create your first project.

6 steps 2 min read Updated September 25, 2026
6 steps · tick each one as you go

This guide gets Superbullet installed and your first project created. The next guide, Connecting Roblox Studio, links it to your game.

Before You Start

  • A computer running Windows 10 or 11, or macOS 12 or later (64-bit, 8 GB RAM, 1 GB free disk space).
  • An internet connection. The AI features run online.
  • A Roblox account. You'll use it in Roblox Studio in the next guide.

Prefer to watch? The official setup video covers the same flow. It was recorded on an earlier version, so a few screens look different.

Install the App

  1. Download Superbullet

    Go to superbullet.ai/downloads and click Download for Windows. On a Mac, the page offers the macOS build instead.

  2. Run the Installer

    Open the file you downloaded. Your system may warn you about it the first time:

    If you see Windows protected your PC, click More info, then Run anyway. If Windows Security quarantines the installer, restore it from Protection history.

  3. Sign In

    Open SuperbulletAI and sign in with Google or your email address. New to Superbullet? Choose Register in the app to create an account; there's no separate sign-up page on the website.

Create Your First Project

  1. Start a New Project

    Superbullet opens on Select Roblox Project. Click Create New Project.

    Then, under Initialize Automatically (marked Recommended), click Create New Project again.

  2. Choose SuperbulletFrameworkV1-Knit

    Pick , marked Recommended. Superbullet's libraries are built for it; the app describes Classic Roblox Project as legacy mode, not supported by most libraries.

    A short Why Top Developers Choose This Framework window opens. Click Got It, Let's Build!

  3. Name Your Project

    Type a name (1), then click Create Project (2). Superbullet sets it up in your Documents\SuperbulletAI folder in a few seconds.

Next step · 2 of 4Connect Roblox StudioContinue Install the Studio plugin, prepare an experience and connect it to Superbullet.

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